The Internet of Things (IoT) has, for some time, suggested the interconnectivity of otherwise separate devices and ecosystems; connected devices improving the practicality of our day to day lives. 2015 will see the IoT come to a domestic setting in a big way – with connected devices pulling the idea of the smart home sharply into focus. Thanks to prospective pushes from the likes of LG and Samsung, the smart home market looks set for sudden growth. The industry drive may mean surges in home sensor and security products (accessed and controlled via a smartphone). But it will also mean more smart devices aimed at monitoring utilities and home systems, aiding productivity and delivering entertainment.
A smart home needs smart gadgets and appliances. Entertainment, security and utilities are areas offering ample room for market development next year, but appliances and in-home gadgets offer even more. Bosch is one of the names which could kick-start a year filled with smart appliances. The company is the main sponsor of the smart-home section of January's CES show too. Nest Labs, Philips, Belkin, Electrolux and others will be attending Las Vegas' annual technology show in January, as products such as the Vessyl smart cup launch to market. With almost every area of our lives destined to become smarter this year, be prepared for appliances to get the technology treatment and be smarter as a result.Related Articles
It's pretty much inevitable that smartphone mobile payments will become widespread, though they have yet to take off in the UK. But such services should be grabbing headlines throughout 2015. Apple appears ever-so-close to the UK roll-out of its Apple Pay service. And, in spite of the advent of Android, the iPhone manufacturer is still highly influential when breaking such ground. The launch of Apple Pay won't be useful for everybody, but mobile payments as a whole will undoubtedly benefit. Services such as Zapp for Android are eyeing 2015 launches, and EE's Cash on Tap service is laying the foundations for a year where every transaction from train journeys to chewing gum could get the mobile treatment.
If 2014 was the year of the selfie, and 'dronie' is the likely successor, the coming months will continue to place unmanned aerial vehicles as a fixture in our collective day-to-day consciousness. Drones may seem a trend that has already peaked, but expect to hear less about who has hold of one (the answer may be everybody), and more about what they're being used for. It may be common place to see an owner controlling their own in a local park, but the discussion about practical and real-world uses has only just begun. Drones aren't a one-off fad; particularly with companies like Amazon keen on utilising them. More drones, being more useful, will be larger parts of our lives.
Better 3D printing
NASA recently made it possible for a 3D printed spanner to be created aboard the International Space Station. Serving to highlight how far the technology has come, the feat will help propel 3D printing into a development daze. We'll be seeing controversy, regulation and even more success stories with regards to the industry. Hardware and equipment costs will fall, leading to increased access and applications in industrial, health and commercial areas. Perhaps a 3D printer won't be a realistic buy for the home in the next year, but 3D printing services will become more widespread and more accessible as regulations are ironed out.
Virtual reality at home
Sony's Morpheus VR, the Oculus Rift, and an as yet unnamed Microsoft device. All three are being feverishly developed and fine-tuned. With each boasting solid software support, at least Microsoft's device appears scheduled for a 2015 launch. Healthy competition means the Rift and Morpheus VR should follow with consumer launches of their own, and advocates will ensure at least one is accepted. It's still too early to know whether virtual reality devices have a longer-term appeal. Yet the coming year should help to answer the question. Particularly as if, or when, one of the three aforementioned products comes to market, we can be sure the the others won't be far behind.
With homes monitored, secured and controlled via smartphones, technology isn't going to leave itself at our front doors. Connected cars are another avenue already being explored by Apple's Carplay system. Android's upcoming Android Auto will help develop the market further, bringing apps and services from our smartphones to our dashboards. But these are just to start. While Android and Apple will be key in generating thoughts about what drivers need and can gain, cars will become smarter themselves. We can start to think about models with built in mobile hotspots, smartphone connected security systems and manufacturers' own integrated systems.
The successor to HD, 4K (Ultra HD) will only become widespread with a drop in price, sensible business models and the proliferation of 4K content and services. 2014 was supposed to be the year for 4K, but without a convincing argument for the standard – and the means by which to easily access it – it didn't really happen. 4K is now 2015's to foster and the options are it either falling away or being turned into an attractive proposition. The latter is far more likely.
If you're yet to succumb to pairing your mobile life with a smartwatch, you may be tempted next year. 2014 saw companies expand the market and jostle for position, and we can expect to see more. The Apple Watch will scratch the itch felt by iPhone and iPad users, while Android's strong end to the year (thanks to multiple manufacturer support) will lead to even more innovation. Better, and more practical, smartwatch offerings will combine with the ongoing development of the Android Wear ecosystem too. We could even see a shift away from watches being dependent upon phones. A watch with its own SIM-card, number and completely independent data connection can't be too far away. Samsung's Gear S has hinted as much.
Alienware M14x Laptop
* 14-inch glossy "edge to edge" full HD display (1600x900 resolution) * Windows 7 Home Premium 64-bit
* Intel Core i7-2630QM quad-core processor (2.0
2.9GHz Turbo Boost, 6MB cache) * Intel HM67 chipset
* NVIDIA GeForce GT 555M w/ 3GB GDDR3 dedicated video memory using NVIDIA Optimus technology * 8GB DDR3-1333 (4x 2GB)
* 500GB hard drive (7200RPM; Seagate ST9500423AS)
* Intel Centrino Advanced-N 6205 AGN wireless network adapter * Internal Bluetooth 3.0 wireless
* Integrated 720p webcam
* Slot-load DVD burner (HL-DT-ST DVD+-RW GS30N)
* 8-cell Li-ion battery (63WHr)
* Weight: 6.48 lbs.
* Dimensions: 1.49 x 10.17 x 13.27 inches
* 1-year limited warranty
* Starting price: $1,099
* Price as configured: $1,499
Our review unit of the Alienware M14x has several key upgrades that add an extra $400 to the base price; the Core i7 processor, 1600x900 resolution screen, 8GB of RAM and 3GB of dedicated memory in the graphics card instead of the standard 1.5GB all added to the cost of the notebook. Performance and Benchmarks
No category of consumer PCs requires as much performance as a gaming PC. The M14x brings an impressive collection of hardware to the table (or lap) including a 2nd-generation Intel Core i7 quad-core processor, a discrete Nvidia graphics card with Nvidia Optimus technology (automatically switching between the discrete graphics and the built-in Intel graphics to give you high performance when gaming and extra battery life the rest of the time). Those technologies combined with 8GB of system memory and a reasonably quick 500GB hard drive makes for a pretty impressive 14-inch laptop. Unfortunately, the Alienware M14x also has to compete against other 15-inch and 17-inch gaming notebooks in the same price range. As previously mentioned, the M14x is actually as big as a standard 15-inch laptop. And, thanks to the added thickness in the design, the M14x actually weighs roughly the same as some 17-inch gaming notebooks (the Toshiba Qosmio X775 weighs about 6.6 pounds while the M14x weighs about 6.5 pounds). Not only are size and price issues, but Alienware only offers the Nvidia GeForce GT 555M inside the M14x and that graphics card offer less performance than the Nvidia GeForce GTX 560M found inside most 15-inch and 17-inch gaming notebooks sold at the same price (or less). In terms of in-game performance the Alienware M14x averaged around 39 frames per second (fps) in Crysis 2 running at 1366x768 resolution with detail settings on high. The average frame rate in Call of Duty: Modern Warfare 2 was 48 fps at 1366x768 at high settings. This certainly isn't "bad" performance but you can get better frame rates at higher resolutions for the same amount of money if you buy an ASUS G53SX-A1 or Toshiba Qosmio X775 instead.
TSir Wristband Charger
Can’t stand being away from your gadgets? Hate it when your gadget’s battery life exhausts and you can’t find an outlet? Get this uncanny feeling that your gadgets take forever to get re-charged? If you hate the waiting, the standing, the circling and re-visiting the room in which your gadget is being recharged, then TSir Wristband Charger can come to your rescue! With this unique wristband, you now have the ability to charge your gadgets while on the go. Now your cell phones, music systems and gaming devices will let you talk longer, listen longer, game longer and still keep on going! And all of this is now possible with a single wristband that comes for $ 59.99 only!
We might be calling them wristbands but these wristbands are actually gadget chargers that come with built-in battery facility that can withstand for long hours. Comprising of a rechargeable Lithium-ion battery (with a capacity of up to 1500 mAH, 5.5V), the band straps comfortably to your wrist and plugs in to just about any electronic device that you may like. You’ll be happy to know that despite the battery, the.
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Introduction Dealing with the impact of modern gadgets on our lives weather we like it now, electric appliances and gadgets have occupied a major position in our daily lives. Though they were invented to make life better for us the first place it is an undeniable fact that many of the gadgets have negative effects and influence upon the quality of our lives in some ways. As we cannot live without them in this modern world and they are a necessarily evil, we have to find ways to reduce the negative impact of those modern appliances. A gadget is a device or appliance having a unique purpose and function. At the time of invention a gadget is often way ahead of its peers in terms of novelty and uniqueness. This is what makes them so desirable and “cool”! The top ten that change the world are debatable. Nevertheless, popular choices would be television, camera, movie camera, microwave oven, video cassette, video recorder, video gaming consoles, sony’s walkman, IBM’s personal computer (PC) and the first cellphone released in 1996 by Motorola. The latest “addicting” gadgets include superior versions of DVDs, smart phones, camcorders, laptops, Ipods and Iphones, the blackberry, PCs, computer notebooks, pedometers, ultra slim “luxury” phone, nyko’s zoom (gaming gadget ), earbuds from iFrogs, JBL on Beat Air from apple, T lights, onlive (cloud-based gaming system), SWIVL, ego.
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the latest gadgets & gizmos. Since these inventions are useful & can give a lot of entertainment such as games, texting, calls, media & many other more, the technology now rages among humans in no exception. Mostly affected are teens. In connection, they give more attention to their gadgets than their studies & academic performance. This research study is to determine the effects of gadgets among high school students in their academic performance. It is also to monitor the use of gadgets among them & of their studies Statement of the problem The study ought to distinguish the effects of gadgets to the performance of the high school level students in First Fruits Christian Academy. It aimed to answer the following questions: 1. What gadget is preferred most per level? 2. What is the average spent time on gadgets . 3. What are the effects of gadgets in the academic performance of FFCA High School students? 4. What is the significant difference on the effects of gadgets to the academic performance of gr. 7 to 4th year students of First Fruits Christian Academy? Objectives/Problems Hypothesis Based on the initial observations in this generation about the use of technology, a specifically gadget which is responded by the High School Level students in FFCA, the researcher formulated the following hypothesis: 1. The most.
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About the Emerging & Disruptive Technologies Essay Contest
Proliferation of new technology has allowed United States' competitors to field capabilities that erode our military's technological advantage. The high cost of some U.S. systems threatens our ability to maintain a quantitative advantage. Like the first two "Offset" strategies, the Third Offset will leverage emerging technology, but its driven by economic necessity. It focuses heavily on autonomy, man-machine teaming, and machine learning, but it doesn't stop there. The Department of Defense is looking across the technology spectrum for innovative ways to harness new technologies and combine them with tactics, techniques, and strategies to maintain a pacing edge over our adversaries.
Prior Publication: We will assume that your essay has not been previously published (online or in print) or being considered for publication elsewhere, unless otherwise notified by you. All previously published essays are ineligible.
Selection Process: The Proceedings staff members will evaluate every essay and screen the top essays to a special Essay Selection Committee of at least six members who will include two members of the Naval Institute's Editorial Board and four subject experts. All essays will be judged in the blind -- i.e. the Proceedings staff members and judges will not know the authors of the essays.
Memberships: All prize winners receive one-year memberships in the U.S. Naval Institute.
About Naval Institute Essay Contests
Essay contests have been central to the work of the Naval Institute for more than 130 years. They directly fulfill the Institute's educational mission by encouraging writing on issues of concern to the Sea Services. They provide thought-provoking articles that spur ongoing discussion of these same issues, not only in Naval Institute media, print and digital, but also in other leading defense and national security forums.
Essay Publication: The winners will be announced in the April 2017 Proceedings. The winning essay will be published in the April issue.
Essay Awards: First Prize: $5,000 Second Prize: $2,500 Third Prize: $1,500
Essay Ceremony: The winners will be recognized at Navy League's Sea-Air-Space in April in Washington, D.C.
Essay Eligibility: The contest is open to all persons eligible for membership (including those already members) in the Institute.
Essay Length: 3,000 words maximum (excludes footnotes/endnotes/sources).
Essay Year: 2017-00-00T00:00:00