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Essay on Negative Effects of Technology - Youth, Critical Thinking, Com

Essay on Negative Effects of Technology

Technology is one of life’s most impressive and incredible phenomena’s. The main reason being the shockingly high degree to which our society uses technology in our everyday lives. It occupies every single realm, affecting people both positively and negatively. There are so many different forms of technology but the two most often used are cell phones, and the internet/computers in general. Today’s younger generation was raised alongside technological development. Kids now a days learn how to operate computers and cell phones at a very early age, whether it be through their own technological possessions, a friend’s, or their parents. They grow up knowing how easily accessible technology is, and the endless amount of ways in which it can be used. This paper will be largely focused on the effects of technology on the younger generation because your childhood is when these effects have the largest impact. I am very aware of the subject because I am the younger generation. Aside from major effects on study and communication skills, there also exist the media’s effects on teen’s self-esteem and mental health. Maybe more importantly, there is our world’s growing problem of over priced and unnecessary consumerism. Over time, our society has created a very unhealthy form of reliance and dependency on technology as a whole. People essentially live through their devices. Cell phones are always with people making it nearly impossible to not be able to reach someone at anytime, day or night. In 2011, there were 2.4 trillion text messages sent, and 28,641 cell phone towers were added across the US. 1 We use our phones and Internet for directions, communication, information, self-diagnosis, games, movies, music, schoolwork, work, photos, shoppi.


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Mac, Ryan. "Mark Zuckerberg's Net Worth Up $3.7 Billion As Facebook Shares Soar Following Earnings." Forbes. Forbes Magazine, 25 July 2013. Web. 14 Dec. 2013. (6)

Madden, Mary. "Pew Research Center's Internet & American Life Project." Teens and Technology 2013. Pew Research Center, 13 Mar. 2013. Web. 10 Nov. 2013. (3)

Velazco, Chris. Techcrunch.com. Rep. N.p. 28 Oct. 2013. Web. Oct.-Nov. 2013. (5)

Warner, Brian. "One Year Ago Today: 27 Year Old CEO Kevin Systrom Sells Instagram For $1 Billion." Celebrity Net Worth. N.p. 10 Apr. 2013. Web. 14 Nov. 2013. (6)

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Critical thinking Essay by

critical thinking

Critical thinking is not simply the process of organizing one 's thoughts or ideas to come up with a solution to a particular problem Upon researching the definition of critical thinking online. I found out that the subject is not that simple to define or identify. Critical thinking is more than just coming up for a solution or pointing out flaws. According to Greg R. Haskins ' A Practical Guide to Critical Thinking ' critical thinking refers to a process by which we use our

br knowledge and intelligence to effectively arrive at the most reasonable and justifiable positions on issues. and which endeavors to identify and overcome the numerous hindrances to rational thinking (2

One of the numerous experiences that I consider myself to be critically thinking was when I was writing an argumentative about the effects of electronic media such as television and internet to the youth. It was a tough issue because television and internet definitely have positive and negative effects to the society. What I did is I tried to weigh the situation excluding any personal biases that I might have and research about the diverse effects of these electronic mediums. Upon extensive research and critical thinking. I came up with the conclusion that television and internet are beneficial to young people. The only time that these mediums produce negative effects is when they are utilized excessively. Moderation in consumption is the right way to make the best out of these technologies.

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More Studies on effects, television, critical, Haskins, Greg

Negative effects internet critical thinking

The Positive and Negative Effects of the Internet

The internet is so popular nowadays that almost anyone uses it. It is accessible by almost any person who tries to connect to one of its central, main networks. Moreover, it can be accessed by users of any age and condition. But what are the positives and negatives aspects of the internet?

The Internet has some great positive effects. Some of these include:
  • Internet search engines are the best information retrieval systems available. They bring any kind of information for internet users, from local restaurants to international news.
  • The Internet provides some of the most effective means of communication among people, including online emailing and instant messaging.
  • The Internet makes possible for business and comp anies to do transactions with their clients and customers.
  • Thanks to the internet, people can take action and avoid adverse circumstances. For instance, hurricane, storms and accidents can be tracked through the internet.
  • The internet has allowed the interchange of ideas and materials among scientists, university professors, and students, in addition to provide servers, resource centers and online tools for their research and scholar activities. Moreover, million of books, journals and other material are available through the internet because of the digitization of public domains material from libraries in the States and Europe. This action enables people to learn all new sort of things.

Sometimes, the internet can have negative effects, including:
  • Illegal or inappropriate materials can be found in the internet.
  • Some people in recent years have illegally downloaded music or other copyrighted material for free. This action has had a negative impact on the music industry and has led to several lawsuits.
  • The addiction to online social networks can disturb a person's way of living and professional activity.
  • Some criminals use the internet for spreading computer viruses or even intercepting credit card or bank details for spurious purposes.

Illegal downloading of music is one of the negative effects of the internet. This a picture is a graph that shows the percentage of people who illegally download music vs. people who do not illegally download music.

Technology and Education

Negative Effects of Technology on Education

The internet is the real collaborative force within education, as the mere involvement of any form of technology does not guarantee substantial effects on education quality. Technology is producing a decline in critical thinking and analysis. "Reading for pleasure, which has declined among young people in recent decades, enhances thinking and engages the imagination in a way that visual media such as video games and television do not."

When discussing the effects of technology and education, the first assumption must be that this phenomenon really implies the association of the internet with education.

Technology Overload

Like in all things, there is a golden rule that governs technology's impact on education -"moderation in everything." Technology can easily be overused within the classroom, and this can cause negative effects on the entire learning experience. Some of these effects are already seen from student texting and internet usage (school-related and trivial) during class. There are also increased incidences of plagiarism for assignments and an overall lack of respect for correct language usage within essays. This indicates the effect that technology may have had on the current generation's thinking abilities and the overall power of the internet.

Changing Learning Priorities

The main effect from technology may be that the children of the future are not concerned with details. However, it is hard to say if this is a good thing or a bad thing in the future especially with the universal availability of the internet. The students of the future prioritize where the information can be found (i.e. via Google) rather than what the information actually is. The constant stimulation that comes from the internet has also taken away the ability of students to generally focus in the classroom. A New York Times article showed how constant stimulation by email, text messages, and online video games created a profound obstacle to the focus and productivity of both young people and adults, all of which can also be used for E-learning purposes. This stimulation causes a short attention span, and even without the internet as a distraction, many young people struggle as is to manage time wisely and resist impulsive behavior.

This brings us to the next question - is the next generation "doomed" or "lucky" because of their privileges to information. There is a general decline in higher-order thinking skills, and an overall re-wiring of teenage brains. This reveals a deeper intellectual laziness that the Web has also made possible with the rise of more video-based information resources as opposed to textual resources. In addition to the effect on student learning, E-learning will also affect the education economy heavily. In 2011 in New York City, 6100 Teaching Positions are set to be eliminated amid increased tech spending, which is effectively eight percent of all teachers in the city. The correlation is fairly simple. More online schooling will lead to less classroom teaching, and this will result in a lower teacher employment rate that will focus on online classrooms than in the traditional classroom environment.

Potential Employment Effects

By a conservative estimate, let us that assume that fifty percent of School Districts employ E-learning and technology spending like New York City. Let us also assume that eight percent (like New York City) of teachers within those school districts will not be needed within the education system. By these assumptions, at least four percent of all teachers within the US workforce would be laid off. The realization is that this is just the beginning, especially due to the improvements in the New York City high school graduation rates from fifty-nine percent in 2009 to sixty-one in 2010 and so-on.

© 2012 Team HashtagSwag: Sonali Brahmbhatt, Blake Duncan, Gaurav Hardikar, Travis Kasinger, Anil Pillai

Is Technology Producing A Decline In Critical Thinking And Analysis? ScienceDaily

Is Technology Producing A Decline In Critical Thinking And Analysis?

Date: January 29, 2009 Source: University of California - Los Angeles Summary: As technology has played a bigger role in our lives, our skills in critical thinking and analysis have declined, while our visual skills have improved, according to psychological research. Share:

As technology has played a bigger role in our lives, our skills in critical thinking and analysis have declined, while our visual skills have improved.

Credit: iStockphoto/Jim DeLillo

As technology has played a bigger role in our lives, our skills in critical thinking and analysis have declined, while our visual skills have improved.

Credit: iStockphoto/Jim DeLillo

As technology has played a bigger role in our lives, our skills in critical thinking and analysis have declined, while our visual skills have improved, according to research by Patricia Greenfield, UCLA distinguished professor of psychology and director of the Children's Digital Media Center, Los Angeles.

Learners have changed as a result of their exposure to technology, says Greenfield, who analyzed more than 50 studies on learning and technology, including research on multi-tasking and the use of computers, the Internet and video games. Her research was published this month in the journal Science.

Reading for pleasure, which has declined among young people in recent decades, enhances thinking and engages the imagination in a way that visual media such as video games and television do not, Greenfield said.

How much should schools use new media, versus older techniques such as reading and classroom discussion?

"No one medium is good for everything," Greenfield said. "If we want to develop a variety of skills, we need a balanced media diet. Each medium has costs and benefits in terms of what skills each develops."

Schools should make more effort to test students using visual media, she said, by asking them to prepare PowerPoint presentations, for example.

"As students spend more time with visual media and less time with print, evaluation methods that include visual media will give a better picture of what they actually know," said Greenfield, who has been using films in her classes since the 1970s.

"By using more visual media, students will process information better," she said. "However, most visual media are real-time media that do not allow time for reflection, analysis or imagination — those do not get developed by real-time media such as television or video games. Technology is not a panacea in education, because of the skills that are being lost.

"Studies show that reading develops imagination, induction, reflection and critical thinking, as well as vocabulary," Greenfield said. "Reading for pleasure is the key to developing these skills. Students today have more visual literacy and less print literacy. Many students do not read for pleasure and have not for decades."

Parents should encourage their children to read and should read to their young children, she said.

Among the studies Greenfield analyzed was a classroom study showing that students who were given access to the Internet during class and were encouraged to use it during lectures did not process what the speaker said as well as students who did not have Internet access. When students were tested after class lectures, those who did not have Internet access performed better than those who did.

"Wiring classrooms for Internet access does not enhance learning," Greenfield said.

Another study Greenfield analyzed found that college students who watched "CNN Headline News" with just the news anchor on screen and without the "news crawl" across the bottom of the screen remembered significantly more facts from the televised broadcast than those who watched it with the distraction of the crawling text and with additional stock market and weather information on the screen.

These and other studies show that multi-tasking "prevents people from getting a deeper understanding of information," Greenfield said.

Yet, for certain tasks, divided attention is important, she added.

"If you're a pilot, you need to be able to monitor multiple instruments at the same time. If you're a cab driver, you need to pay attention to multiple events at the same time. If you're in the military, you need to multi-task too," she said. "On the other hand, if you're trying to solve a complex problem, you need sustained concentration. If you are doing a task that requires deep and sustained thought, multi-tasking is detrimental."

Do video games strengthen skill in multi-tasking?

New Zealand researcher Paul Kearney measured multi-tasking and found that people who played a realistic video game before engaging in a military computer simulation showed a significant improvement in their ability to multi-task, compared with people in a control group who did not play the video game. In the simulation, the player operates a weapons console, locates targets and reacts quickly to events.

Greenfield wonders, however, whether the tasks in the simulation could have been performed better if done alone.

More than 85 percent of video games contain violence, one study found, and multiple studies of violent media games have shown that they can produce many negative effects, including aggressive behavior and desensitization to real-life violence, Greenfield said in summarizing the findings.

In another study, video game skills were a better predictor of surgeons' success in performing laparoscopic surgery than actual laparoscopic surgery experience. In laparoscopic surgery, a surgeon makes a small incision in a patient and inserts a viewing tube with a small camera. The surgeon examines internal organs on a video monitor connected to the tube and can use the viewing tube to guide the surgery.

"Video game skill predicted laparoscopic surgery skills," Greenfield said. "The best video game players made 47 percent fewer errors and performed 39 percent faster in laparoscopic tasks than the worst video game players."

Visual intelligence has been rising globally for 50 years, Greenfield said. In 1942, people's visual performance, as measured by a visual intelligence test known as Raven's Progressive Matrices, went steadily down with age and declined substantially from age 25 to 65. By 1992, there was a much less significant age-related disparity in visual intelligence, Greenfield said.

"In a 1992 study, visual IQ stayed almost flat from age 25 to 65," she said.

Greenfield believes much of this change is related to our increased use of technology, as well as other factors, including increased levels of formal education, improved nutrition, smaller families and increased societal complexity.

The Children's Digital Media Center, Los Angeles, has received federal funding from the National Science Foundation.

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